Finish off a creature who’s near death. Turn a vial of holy water into an explosion of blessed water. If a spell’s Saving Throw entry specifies a “basic” saving throw, the spell’s potential effects all relate to the damage listed in the spell’s description. Let creatures avoid environmental hindrances. For example, if you added fireball to your repertoire as a 3rd-level spell and again as a 5th-level spell, you could cast it as a 3rd-level or a 5th-level spell; however, you couldn’t cast it as a 4th-level spell. Otherwise, it uses the standard abilities for a creature of its kind. Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Recall massive amounts of information in an instant. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. Determine whether an object or creature is poisonous or venomous. Spells that are used to create or alter matter most often come from the conjuration, evocation, or transmutation schools. Page Generated: 13 Nov 2019 22:58 UTC 3270 pages. You must use a metamagic action directly before the spell you want to alter. Spells that last for more than an instant have a Duration entry. Make a creature slower, reducing its actions. These effects transform the target into a new form. (Remember that the maximum number of Focus Points a pool can have is 3.) Name a spell to negate its effects on you. DESCRIPTION. Song debilitates creatures in weird ways. A spell’s level indicates its overall power, from 1 to 10. Damage a creature’s mind and possibly stun it. You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling enchantment and paralysis effects. For most spells, the number of components is equal to the number of actions you must spend to Cast the Spell. | Here Be Monsters | Starjammer SRD You typically notice a spell being cast by seeing its visual manifestations or hearing its verbal casting components. A disk of energy follows you, carrying objects. When the primal warden would spontaneously cast a 1st- through 8th-level spell using the spirit magic class feature, she produces a random spell from the list of shaman spells of 1 spell level higher than the spell slot expended; use an appropriate die or another randomization method to determine the spell. Your gear is absorbed into you; the constant abilities of your gear still function, but you can’t activate any items. Primal Herd Spell 10. You also can’t heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell. If Casting the Spell has a cost, requirements, or a trigger, that information is also listed in this section. Damage a creature mentally with visions of an apocalypse. If a spell has the incapacitation trait, any creature of more than twice the spell’s level treats the result of their check to prevent being incapacitated as one degree of success better or the result of any check the spellcaster made to incapacitate them as one degree of success worse. Conjuration spells transport creatures via teleportation, create an object, or bring a creature or object from somewhere else (typically from another plane) to follow your commands. Focus spells are automatically heightened to half your level rounded up, just like cantrips are. However, note that the spell attack roll doesn’t gain any bonuses or penalties that apply specifically to weapon attacks or unarmed attacks. Just carry around a pouch of fruit tree seeds and viola! Make yourself look like a different creature. 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